An interactive design studio
WHO
PEDRO KLEIN
IZZIE KIRKPATRICK
FRANCIS KIRKPATRICK
MICHAEL BRAAE
SARA NOBLE
WHERE
AUCKLAND + WELLINGTON,
AOTEAROA NEW ZEALAND
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CONTACT
Services
A wide variety of expertise across the wild world of digital media
TECHNICAL ART & VFX
Optimisation, Rigging, Explosions!
TOOLS & PIPELINE
Plugins, Integrations, CI/CD - Don't repeat yourself
XR & INTERACTIVE EXPERIENCES
Live experiences for the future.
VR/AR
Oculus, HTC, SteamVR, Mobile
GAME DESIGN & DEVELOPMENT
Satisfying and memorable experiences
ART PRODUCTION
Concept to implementation - 2D, 3D, UI/UX, Animation & More
DESTINATION MARS
Destination Mars is a mixed-reality interactive experience designed for all ages, made in Unreal Engine.
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The show is a 360-degree dome projection, collaborative digital game and live performance come together to create an experience unlike anything else on Earth (or Mars).
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The first season exhibited at Te Papa, the New Zealand national museum between December 2021 to June 2022, with a new season planned in 2023 for domestic and global audiences.
“An exciting dip into a bold new world of real-time, interactive theatre.”— The Dominion Post
COSMOFLORIST
Cosmoflorist is your chance to be a florist - on the Moon.
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A game where you plant, care for flowers, and arrange them into bouquets for your trusty partner, the Horticultural Assistant and Delivery System (H.A.N.D.S) to deliver across the galaxy as you enjoy your life listening to lo-fi music in space.
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A team of friends (+ a cat) join forces to make cool and weird things.
We're an eclectic range of skills and personalities with a cat overlord:
the ideal form to bring to life your wants and needs.
IZZIE KIRKPATRICK
ART DIRECTOR + CONCEPT + UI
Thinks in pictures. Battles with pens (or paint, or crayons, or tomato sauce) to get them out.
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Finds difficulty in the world and yells about it really loudly - which, funnily enough, lends itself well to solving UX problems and crafting elegant UI.
Not-so-secretly delights in purposefully confounding experiences too (read: loves pretentious media and abrasive aesthetics).
FRANCIS KIRKPATRICK
DESIGN DIRECTOR + SOFTWARE ENGINEER
The team’s Señor Programmer. A hunter of gordian knots, displays them as trophies on his belt.
Special ability: Team heart rate and blood pressure return to baseline on equip. Double chance of resolving tech obstacles as a free action.
Will work for collectible cards and plastic miniatures.
PEDRO KLEIN
CREATIVE DIRECTOR + TECHNICAL ARTIST
Our technical mastermind. Acerola's butler.
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A lad from Brazil who hopped over to Aotearoa. Does all our maths and equations, juggling Excel as well as Unreal Blueprints. His brain works in dimensions we only see glimpses of.
That's why he can't remember anyone's names.
MICHAEL BRAAE
TECHNICAL LEAD + SOFTWARE ENGINEER
A programmer from the depths of JavaScript land.
"May pipelines be laid and the documentation be pure, for Dark Tidings grow in the commit history."
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But primarily here to learn vector math and send memes.
SARA NOBLE
PROJECT MANAGER
A tetris whiz in both the physical and mental realms. Makes heading into the unknown as simple as packing the boot for a road trip.
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Knows the secret extras to bring along in case of a breakdown (and where to hide them so the snacks don’t get eaten too early).
Pretty good at the stops too as she speaks most of the official and unofficial languages of Aotearoa (including Artist and Geek).
ACEROLA
SCAREDY-CAT + CHIRPBOT
Liquid Static's spiritual leader. Don't be fooled by her power stance: she can't even hunt an ant.
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Her primary method of communicating is chirping. Any visitors are mandated to scratch her whiskers at least three times or will be politely asked to leave.
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(Hasn't taken a shower in three years.)
Careers at LSS
Current Vacancies:
We are not currently hiring!
But feel free to drop us a line or ask a question below!