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Intro
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An interactive
design studio

crafting innovative solutions

WHO

PEDRO KLEIN

IZZIE KIRKPATRICK

FRANCIS KIRKPATRICK

MICHAEL BRAAE

SARA NOBLE

WHERE

AUCKLAND + WELLINGTON,

AOTEAROA NEW ZEALAND

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CONTACT

Services

No dream is too big or too small. With a wide variety of expertise across the wild world of digital media, we're here to help.

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GAME DESIGN & DEVELOPMENT

Satisfying, memorable, and playful

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TECHNICAL ART & VFX

Optimisation, rigging, explosions!

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VR / AR

Oculus, HTC, SteamVR, Mobile

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XR & INTERACTIVE EXPERIENCES

Live experiences for the future

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ART PRODUCTION

2D, 3D, UI/UX, animation & more

- from concept to implementation

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TOOLS & PIPELINE

Plugins, integrations, CI/CD

- smarter workflows to avoid repeating yourself

Projects

Projects

NIGHT BUS

Night Bus is a thrilling public transit simulator that puts you on the edge of the bus drivers seat! It's your first night on the job: Pick up passengers, take their fares, enjoy the beautiful countryside, and please ignore That Which Has No Eyes.

 

Developed as a short summer project, Night Bus was inspired by the studio’s shared love of PSX-style horror games and nostalgia for 90s New Zealand bus seat fabric.

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Available now on Steam Itch.io!

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We've loved seeing people playing Night Bus on YouTube - check out the videos below, or our TikTok for more streamer reactions!

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MISSION CONTROL: MARS

Mission Control: Mars is a thrilling, mixed-reality space adventure that puts the audience right in the middle of the story.

 

Adapted to be compatible with planetarium domes, 360° screen environments, or cinema theatres, players participate as the crew of a Mars habitat in the year 2034. Using individual consoles, crew members engage in co-operative games and solve digital puzzles to maintain the station.

 

Liquid Static Studio created the digital content and the software platform to enable this networked, multi-device, mixed-reality experience for HACKMAN, creators of the acclaimed Destination Mars and Apollo 13.

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DESTINATION MARS

Destination Mars is the precursor to Mission Control Mars: an exciting mixed-reality interactive experience designed for all ages, made in Unreal Engine. 

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The show is a 360-degree dome projection, collaborative digital game and live performance come together to create an experience unlike anything else on Earth (or Mars). 

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The first season exhibited at Te Papa, the New Zealand national museum between December 2021 to June 2022, with a new season planned in 2023 for domestic and global audiences.

Audience Destination Mars te papa
A Destination Mars show in session. One of the main actors stands in the center surrounded by the audience and a circular projection of Mars' environment.
The start of a Destination Mars session. One of the main actors prepares to begin the show as the audience waits in the background in blue lighting. A pre-sunrise environment of Mars is shown above the audience.
“An exciting dip into a bold new world of real-time, interactive theatre.”— The Dominion Post
Cosmoflorist Ad
COSMOFLORIST

Cosmoflorist is your chance to be a florist - on the Moon.

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Enjoy a relaxing sci-fi gardening game: plant flowers,  care for them, and arrange custom bouquets for your trusty partner, the Horticultural Assistant and Delivery System (H.A.N.D.S) to deliver across the galaxy as you enjoy your life listening to lo-fi music in space. 

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itch.io

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Team

A team of friends (+ a cat) join forces to make cool and weird things. 

We're an eclectic range of skills and personalities with a cat overlord:

the ideal form to bring to life your wants and needs. 

Izzie Kirkpatrick
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IZZIE KIRKPATRICK 
ART DIRECTOR CONCEPT + UI

Thinks in pictures. Battles with pens (or paint, or crayons, or tomato sauce) to get them out.

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Finds difficulty in the world and yells about it really loudly - which, funnily enough, lends itself well to solving UX problems and crafting elegant UI.

 

Not-so-secretly delights in purposefully confounding experiences too (read: loves pretentious media and abrasive aesthetics).

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FRANCIS KIRKPATRICK 
DESIGN DIRECTOR + SOFTWARE ENGINEER

The team’s Señor Programmer. A hunter of gordian knots, displays them as trophies on his belt.

 

Special ability: Team heart rate and blood pressure return to baseline on equip. Double chance of resolving tech obstacles as a free action.


Will work for collectible cards and plastic miniatures.

Pedro Klein
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PEDRO KLEIN
CREATIVE DIRECTOR + TECHNICAL ARTIST

Our technical mastermind. Acerola's butler.

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A lad from Brazil who hopped over to Aotearoa. Does all our maths and equations, juggling Excel as well as Unreal Blueprints. His brain works in dimensions we only see glimpses of.

 

That's why he can't remember anyone's names.

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MICHAEL BRAAE
TECHNICAL LEAD + SOFTWARE ENGINEER

A programmer from the depths of JavaScript land. 

"May pipelines be laid and the documentation be pure, for Dark Tidings grow in the commit history."

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But primarily here to learn vector math and send memes.

Sara Noble

SARA NOBLE
PROJECT MANAGER

A tetris whiz in both the physical and mental realms. Makes heading into the unknown as simple as packing the boot for a road trip.

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Knows the secret extras to bring along in case of a breakdown (and where to hide them so the snacks don’t get eaten too early).

 

Pretty good at the stops too as she speaks most of the official and unofficial languages of Aotearoa (including Artist and Geek).

Acerola

ACEROLA 
SCAREDY-CAT + CHIRPBOT

Liquid Static's spiritual leader. Don't be fooled by her power stance: she can't even hunt an ant. 

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Her primary method of communicating is chirping. Any visitors are mandated to scratch her whiskers at least three times or will be politely asked to leave.

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(Hasn't taken a shower in three years.)

Careers

Careers at LSS

We are not currently hiring!

But feel free to drop us a line or ask a question below.

Mailing List

Sign up for information on our upcoming games (no spam, promise):

We will be in touch!

Questions? Projects? Contact us.

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